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Otley All Saints C of E Primary School

Lisker Drive, Otley, West Yorkshire LS21 1DF

Tel/Fax: 01943 464703

Email: office@otleyallsaints.co.uk

Headteacher: Mr Ian Thomson-Smith

A Valuable Day Every Day

We are a welcoming and vibrant learning community underpinned by Christian values, in which there is a place for everyone and where our children are inspired to achieve and build a bright future for all.

We are Designers

At Otley All Saints Primary School we see design and technology is an inspiring and practical subject, which includes food technology and nutrition.  We encourage children to use creativity and imagination to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.  They then evaluate the success of their end products.  Through their work they acquire a broad range of subject knowledge and are able to apply skills learnt in subjects such as maths, science, computing and art. 

In Key Stage 1 pupils are taught to...

Design

design purposeful, functional, appealing products for themselves and other users based on design criteria

generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology  

Make

select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]

select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics  

Evaluate

explore and evaluate a range of existing products

evaluate their ideas and products against design criteria

Technical knowledge

build structures, exploring how they can be made stronger, stiffer and more stable

explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

 

In Key Stage 2 pupils are taught to...

Design

use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups

generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design

Make

select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately

select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities

Evaluate

investigate and analyse a range of existing products

evaluate their ideas and products against their own design criteria and consider the views of others to improve their work

understand how key events and individuals in design and technology have helped shape the world  

Technical knowledge

apply their understanding of how to strengthen, stiffen and reinforce more complex structures

understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]

understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]

apply their understanding of computing to program, monitor and control their products.